Classes


-Single Classes-
Cleric
Thief
Warrior
Magic User

-Multi Classes-
Arch Mage
Illusionist
Bard
Materialist
Battle Mage
Knight
Paladin
Rogue
Animist
Crusader
Avatar


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CLERIC

Clerics have an ancient belief in not carrying sharp weapons. Hence, they can only wield blunt weapons. This class gives you the wisdom of peace, blessing and healing, though it is possible to learn more violent spells.

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MAGIC USER

The Magic-User greatest advantage is their mastery in powerful, mostly offensive, spells. They are also very intelligent and usually have no problem learning anything new. Their disadvantage is their generally weak constitution.

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WARRIOR

Warriors are powerful and better in combat than any other class. The Warrior can be a one-man army who can deal with a lot of trouble at the same time. Their big disadvantage is that they are not very intelligent, and have no skills in the magical field.

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THIEF

The Thief is the most sly person around. They have no problem with sneaking around unnoticed. With quick hands and minds they easily steal things without the victim aware of what happened. They also have good fighting skills, but practice more in evasive actions to wear the opponent out.

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ARCH MAGE

Unlike the magic users this class has not specialised in aggresives magics, but has tried to tackle the entire scale of the magics that inhabit the lands.

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ILLUSIONIST

This class would like others to believe that they are in fact mages, but they are in fact very cunning tricksters. To the untrained eye it will seem as if impossible feats are being accomplished, but the true experts will see that it is all thanks to their nimble fingers.

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BARD

Not entirely at home in a world full of violence, the Bards have adapted their sweet music to stand up to the harsh world. Though their songs may sound nice and sweet, the results will more often than not prove otherwise.

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MATERIALIST

These mages have specialised in the field of the material. They have gained the ability to shape elements into a living form, and to conjure food and water out of nowhere.

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BATTLEMAGE

This class is a crossover between a fighter and a mage. Utilising the best of both worlds, this class has become most excellent in matters of mortal combat.

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KNIGHT

These superb warriors are known for dabbling with the occult to give their fighting just a bit of an extra 'edge'. The preferred way knights fight is from horseback, with a lance or a sword.

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PALADIN

Honour above all, seems to be the motto of this class. Like the crusaders they defend their beliefs with all their might, although you will almost never find a paladin who is willing to compromise his honor.

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ROGUE

This self proclaimed "above the law" class has met with considerable opposition trying to convince others of their views. Due to this they have been forced to take up arms, and they are now experts at both fighting and stealth.

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ANIMIST

The animism is a specialised brand of magic. It depends mostly on the imbedding of life into inanimate objects. This allows the animist class some very interesting tactics in combat.

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CRUSADER

These men and women of god have made it their life to serve and protect. That they will not always be as honourable as the paladin in their ways doesn't seem to diminish their enthousiasm as they strike at their so called heretics.

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AVATAR:

This is a very special class, and one of the hardest. Although the avatars are almost literally stacked with skills and magics, these godsent creatures need more than anyone else to raise above their stations.

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